A black coat production...


MurCity was created by Vael Victus of the Black Coat Network.
Development started in June 2009 and the game was released [date].

MurCity is designed to test the player's strategic ability. It is by no means a clone game or running off a generic library of code - the player will find that MurCity is quite unique. Being a browser game, it has a low upkeep but high reward upon each visit: the player will continuously make strategic decisions on how to raise their character and combat ability, while progressing through a story. MurCity will allow groups of friends to interact in similar ways, while still avoiding the classification of "social game" - solo play can still bring you to the end of the game and beyond.

MurCity was developed with a love for games, and as such is not a clone game based on a library of code. Everything is custom-coded on brand new system. I hope you enjoy the product of more than a year of work, and all the upgrades and additions that will be coming to it.

Questions, comments, concerns can be sent to support@murcity.com.


Super special thanks to Invisible Snow for her amazing Photoshop brushes, which provided most of the art you see around the site.
Ails created many of the icons we use in skills, and without them... well, let's not think of that.
Thanks to all the beta testers who endured bugs, character resets and general anomalies in the name of a healthy, bug-free game.

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